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Days gone soundtrack
Days gone soundtrack












days gone soundtrack

As Deacon leaves, Sarah, once again, thanks him and he responds with “Yes ma’am,” only this time it’s an inside joke between people in love.

#Days gone soundtrack free

This delicate moment settles and the strings swell to a driving staccato section as Deacon and Sarah, now energized, hatch their plan to ride north, risking their lives to be free and together. I wanted the players to feel this closeness between them and I shifted the score to soft acoustic guitar strums and strings playing another passage of the Days Gone theme. This is a special moment where we see Deacon fully appreciating Sarah’s passion to find this cure and we see Sarah feeling understood and supported by Deacon. I used the opening chords of the Days Gone theme along with a delicate solo cello melody as Deacon is registering the importance of Sarah’s work and urging her to keep going. I wanted this music to be a rallying cry but to also feel intimate. Deacon is moved by this and insists that Sarah keeps pushing forward with her work. This is another pivotal scene where Deacon learns that Sarah’s work is not searching for a way to kill the Freakers, but to cure them. I think it’s probably the happiest piece of music in the game and my hope is that it helps players feel this powerful connection between Deacon and Sarah. The theme grows to a big, triumphant statement of Sarah’s melody on strings along with driving percussion, guitars, and the simple piano motif. Their relationship is a bright light that motivates Deacon to keep going. I also strove for this piece to brightly contrast with most of the rest of the score. I wanted these two pieces to feel very connected mirroring what we see in Deacon and Sarah. Her tune and the Days Gone theme are very closely related. This builds up to the introduction of Sarah’s melody on an acoustic guitar. I used a simple piano motif and some sparkly acoustic guitar to evoke a dream-like quality. I wanted this music to remind us of the early days in their relationship, before the infection, and to also remind us of their connection years later as they struggle together. This is really the love theme for Deacon and Sarah. At first, it seems that this might be a joyful reunion, but then the music turns to a cold, distant presentation of our Days Gone theme as Deacon realizes this is not going how he had hoped. I built the first half of this piece around Sarah’s theme, keeping the arrangement small with acoustic guitar and light strings.

days gone soundtrack

They have finally found each other but it’s impossible to pick up where they left off. This is shocking, confusing, and painful for Deacon. She is intensely focused on winning the “war” against the Freaker infection and does not want to leave with Deacon. Does Deacon really see Sarah standing in front of him? We soon realize that the Sarah he encounters here feels different from the Sarah we first met. I wanted the beginning to almost feel like slow motion. This reunion does not play out how we might expect and I love the complexity John wrote into this scene. I wrote this piece for a huge moment in the game where Deacon and Sarah are reunited. So I composed a score that has a folk Americana feel to it, which drove the more earthy quality to the soundtrack.Ī few selections from the soundtrack really showcase the direction we were going for in developing the sound of Days Gone: Rather than create a score inspired by Deacon as a member of an MC (motorcycle club), with heavy guitar or classic rock, I wanted to connect the player to the setting so that they are engulfed in the world playing as Deacon. The setting and art direction that Bend Studio was working towards had an earthy quality reminiscent of frontier times. But also, the volcanic soil in the region creates areas of sparse vegetation and more rugged landscapes, littered with remnants of human structures left to decay in the rain, snow, and heat. There is such a natural beauty with lush forests, mountains, and waterfalls. In composing the music for Days Gone, I drew inspiration from the High Desert of the Pacific Northwest, the gorgeous setting chosen by Bend Studio. If you’re still working your way through the game and don’t want to read about events from throughout its story, now’s your chance to turn back! Spoiler Warning: This post discusses major story beats from Days Gone.














Days gone soundtrack